@startuml
sprite $i_cursor [48x48/16] {
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000000000000000000000000000000000000000000000000
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0000000000000EFFFFFFFFC13EFFFFFFFFA0000000000000
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000000000000000000009FFFFFF500000000000000000000
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000000000000000000000DFFFF9000000000000000000000
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000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
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000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
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000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000EFFFFA000000000000000000000
000000000000000000003FFFFFE100000000000000000000
00000000000000000002DFFFFFFB10000000000000000000
000000000000001136AFFFFFFFFFF9421000000000000000
0000000000000BFFFFFFFFFFFFFFFFFFFF70000000000000
0000000000000EFFFFFFFFFFFFFFFFFFFFA0000000000000
0000000000000EFFFFFFFFF7AFFFFFFFFFA0000000000000
0000000000000EFFFFFFFE4007FFFFFFFFA0000000000000
0000000000000DFFFFFB60000017DFFFFF90000000000000
000000000000025542000000000000245510000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_I_CURSOR(_alias) ENTITY(rectangle,black,i_cursor,_alias,FA5 I_CURSOR)
!define FA5_I_CURSOR(_alias, _label) ENTITY(rectangle,black,i_cursor,_label, _alias,FA5 I_CURSOR)
!define FA5_I_CURSOR(_alias, _label, _shape) ENTITY(_shape,black,i_cursor,_label, _alias,FA5 I_CURSOR)
!define FA5_I_CURSOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,i_cursor,_label, _alias,FA5 I_CURSOR)
skinparam folderBackgroundColor<<FA5 I_CURSOR>> White
@enduml